![]() One, this engine is devoid of the bugs and glitches of the original engine, both good and bad. This is not a source port, as the source code is admitted lost by the developers, so the creator of this Unity-based recreation instead took the original game files from the released version, built a game engine to load them, and rebuilt from scratch the necessary code to make all the intended features of the original game work as they were originally designed. However, before we cover the engine, one must make something clear. ![]() Now, in 2019, one can play the game as it was originally intended on modern-day computers. The Elder Scrolls II: Daggerfall had a massive, if incredibly buggy experience that was only partially functional in some ways, but for a game meant for DOS, it still was ambitious. In 1996, Bethesda Softworks released the most ambitious open-world RPG of its time. ![]()
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